← Grimhold

Privacy Policy

Revision of 24 July 2026

Grimhold is a text role-playing game. Making it work means storing what you write and sending some of it to other companies. This says exactly what and why, without generalities.

Who is responsible for the data

Michael Shvets, as an individual. Not a company: the game has no legal entity and no staff. Questions about your data, and requests to export or delete it: privacy@solshark.me.

What is stored

WhatDetail
AccountEmail, password as a bcrypt hash (the password itself is stored nowhere), creation date, the interface language you chose, and whether the account is active
LoginSHA-256 hash of the session token, its expiry, when it was created, and when you last used it. The token itself lives only in your browser
CampaignsCharacter description, appearance, equipment, location, world state, and the language that campaign is played in
Everything you typedEvery action of yours and every reply from the Game Master is stored in full. That *is* the game: without the record the campaign cannot continue
Model spendHow many tokens your campaign consumed, so the cost is known
Signup requestIf you submitted the form on the site: email, date, the age declaration, and which revision of the terms you agreed to

A word about the input field: you can type anything into it, and what you type is stored as written. The game does not inspect it and does not strip anything out of it. Don't put things into your character's lines that you would not want kept — real names, addresses, or anything about your health.

Purposes and lawful bases

PurposeBasis
Account and loginContract — there is no game without it
Campaigns and turn historyContract — this *is* the service
Requests to the model that runs the gameContract
Cost accountingContract
Security recordsLegitimate interest
Clarity analyticsConsent, and nothing else
Signup requestConsent — you decide whether to leave one

Who receives data

Full detail on the subprocessors page. In short:

Your data is not used to train models. Both Anthropic and Google are used on paid tiers whose terms exclude it. If that ever stops being true, it will say so here — before it changes.

How long things are kept

WhatHow long
Expired sessionsDeleted on every backend start. A session itself lives 14 days
Used and expired invitations30 days, then deleted
Campaigns and turn historyWhile the account exists. Nothing is deleted on a timer
Cost accountingWhile the account exists; anonymised on deletion
Anonymised spend statisticsIndefinitely — there is no way to tell whose it is
Signup requestUntil it is decided. Approved, it becomes an account and no longer exists; refused, it is deleted immediately and entirely

Campaigns are deliberately never deleted automatically. The game has no email notifications, so there is no way to warn you first — and silently erasing a campaign you played for six months would be indefensible. While the account exists, so does the campaign.

### Images are an exception, and it needs saying plainly

Portraits and location art are not deleted along with a campaign or an account. They are stored by content rather than by owner: two campaigns that arrive at the same forest in the same weather get the same file. Deleting it on your request would erase another player's picture too.

Which is exactly why it is not alarming: the file contains no email, no campaign id and no link of any kind back to you — once the record is deleted there is no way to connect the image to you. But a portrait is drawn from an appearance description *you* typed, and staying quiet about that would be dishonest.

What you can do

Directly in the game, no emails and no waiting:

Everything else — correcting an inaccuracy, restricting or objecting to processing, taking your data in machine-readable form — via privacy@solshark.me. A reply within a month, as the law requires, though in practice sooner.

If you only submitted a signup request, you do not have an account yet, so there are no buttons either. Write from the address you gave on the form — that is enough for us to know it is yours, and to delete the request or tell you what is in it. From a different address we will neither confirm nor deny that such a request exists: otherwise the form could be used to check who had used it.

If the reply does not satisfy you, you have the right to complain to the data protection supervisory authority where you live.

Cookies

How this is protected

Age

The game is not intended for anyone under 16. Age is not verified: an "I am 16" checkbox proves nothing, and we are not going to pretend otherwise. See the Terms of Service.

Automated decisions and profiling

A language model runs the Game Master, and everything it decides stays inside the fictional world: whether a roll succeeded, what the herbalist says back, where the story turns. None of it affects you personally.

We do not assess you by how you play, do not build a profile of you, and make no automated decisions about you — not about access, not about money, not about anything outside the game.

Changes

The revision date is at the top of the page. Changes that genuinely affect you — a new recipient, a new purpose — will not be introduced silently.